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	<title>Comments on: When does computer game violence go too far?</title>
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		<title>By: Nick</title>
		<link>http://www.lettersfromatory.com/2009/11/11/when-does-computer-game-violence-go-too-far/#comment-14670</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 16 Nov 2009 13:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.lettersfromatory.com/?p=4969#comment-14670</guid>
		<description>How can anything Keith Vaz says be taken seriously? He&#039;s just a rentaquote self publicist, and has been since (at least) 1989. He&#039;s also got a lot of previous concerning limits of freedom of speech. Is it any surprise that he picked the latest game launch to posture? Incidentally he promised to raise the issue in the HOC last Monday, so that looks like another broken promise Keith.
As for the unique violence of videogames, ever seen a Charles Bronson film? I saw plenty in my youth, and I&#039;ve never even punched someone, let alone graphically mass murder strangers with a sub-machine gun (as happened in at least one of the films I saw).
Providing the software is not sold to the under-age then that should be the end of the matter.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;14670&#039;,&#039;Nick&#039;); return false;&quot;&gt;Reply to this comment&lt;/a&gt;   -  &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;14670&#039;,&#039;Nick&#039;,&#039;How can anything Keith Vaz says be taken seriously? He\&#039;s just a rentaquote self publicist, and has been since (at least) 1989. He\&#039;s also got a lot of previous concerning limits of freedom of speech. Is it any surprise that he picked the latest game launch to posture? Incidentally he promised to raise the issue in the HOC last Monday, so that looks like another broken promise Keith.\r\nAs for the unique violence of videogames, ever seen a Charles Bronson film? I saw plenty in my youth, and I\&#039;ve never even punched someone, let alone graphically mass murder strangers with a sub-machine gun (as happened in at least one of the films I saw).\r\nProviding the software is not sold to the under-age then that should be the end of the matter.&#039;); return false;&quot;&gt;Quote this comment&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>How can anything Keith Vaz says be taken seriously? He&#8217;s just a rentaquote self publicist, and has been since (at least) 1989. He&#8217;s also got a lot of previous concerning limits of freedom of speech. Is it any surprise that he picked the latest game launch to posture? Incidentally he promised to raise the issue in the HOC last Monday, so that looks like another broken promise Keith.<br />
As for the unique violence of videogames, ever seen a Charles Bronson film? I saw plenty in my youth, and I&#8217;ve never even punched someone, let alone graphically mass murder strangers with a sub-machine gun (as happened in at least one of the films I saw).<br />
Providing the software is not sold to the under-age then that should be the end of the matter.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('14670','Nick'); return false;">Reply to this comment</a>   &#8211;  <a href="#" class="quote" onclick="quote('14670','Nick','How can anything Keith Vaz says be taken seriously? He\'s just a rentaquote self publicist, and has been since (at least) 1989. He\'s also got a lot of previous concerning limits of freedom of speech. Is it any surprise that he picked the latest game launch to posture? Incidentally he promised to raise the issue in the HOC last Monday, so that looks like another broken promise Keith.\r\nAs for the unique violence of videogames, ever seen a Charles Bronson film? I saw plenty in my youth, and I\'ve never even punched someone, let alone graphically mass murder strangers with a sub-machine gun (as happened in at least one of the films I saw).\r\nProviding the software is not sold to the under-age then that should be the end of the matter.'); return false;">Quote this comment</a></div>
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		<title>By: Computer Games</title>
		<link>http://www.lettersfromatory.com/2009/11/11/when-does-computer-game-violence-go-too-far/#comment-14593</link>
		<dc:creator>Computer Games</dc:creator>
		<pubDate>Sat, 14 Nov 2009 03:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.lettersfromatory.com/?p=4969#comment-14593</guid>
		<description>Computer games are an important part of people&#039;s lives now, as you may be aware, as it offers an entertainment factor so people can enjoy themselves whilst playing these games. Games like Rock Bank, Call Of Duty and Need For Speed, games like these are very popular and you can find them for different consoles like the Playstation 3 and 2 (but not so much now), the Xbox 360 and the Nintendo Wii. People keep coming back to the shops because of the quality of the games. What do i mean by that? Well there are certain factors that contribute to a gamers experience when playing a game and these are; Graphics, Storyline and Entertainment Value.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;14593&#039;,&#039;Computer Games&#039;); return false;&quot;&gt;Reply to this comment&lt;/a&gt;   -  &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;14593&#039;,&#039;Computer Games&#039;,&#039;Computer games are an important part of people\&#039;s lives now, as you may be aware, as it offers an entertainment factor so people can enjoy themselves whilst playing these games. Games like Rock Bank, Call Of Duty and Need For Speed, games like these are very popular and you can find them for different consoles like the Playstation 3 and 2 (but not so much now), the Xbox 360 and the Nintendo Wii. People keep coming back to the shops because of the quality of the games. What do i mean by that? Well there are certain factors that contribute to a gamers experience when playing a game and these are; Graphics, Storyline and Entertainment Value.&#039;); return false;&quot;&gt;Quote this comment&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Computer games are an important part of people&#8217;s lives now, as you may be aware, as it offers an entertainment factor so people can enjoy themselves whilst playing these games. Games like Rock Bank, Call Of Duty and Need For Speed, games like these are very popular and you can find them for different consoles like the Playstation 3 and 2 (but not so much now), the Xbox 360 and the Nintendo Wii. People keep coming back to the shops because of the quality of the games. What do i mean by that? Well there are certain factors that contribute to a gamers experience when playing a game and these are; Graphics, Storyline and Entertainment Value.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('14593','Computer Games'); return false;">Reply to this comment</a>   &#8211;  <a href="#" class="quote" onclick="quote('14593','Computer Games','Computer games are an important part of people\'s lives now, as you may be aware, as it offers an entertainment factor so people can enjoy themselves whilst playing these games. Games like Rock Bank, Call Of Duty and Need For Speed, games like these are very popular and you can find them for different consoles like the Playstation 3 and 2 (but not so much now), the Xbox 360 and the Nintendo Wii. People keep coming back to the shops because of the quality of the games. What do i mean by that? Well there are certain factors that contribute to a gamers experience when playing a game and these are; Graphics, Storyline and Entertainment Value.'); return false;">Quote this comment</a></div>
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		<title>By: Nick Berry</title>
		<link>http://www.lettersfromatory.com/2009/11/11/when-does-computer-game-violence-go-too-far/#comment-14554</link>
		<dc:creator>Nick Berry</dc:creator>
		<pubDate>Thu, 12 Nov 2009 16:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.lettersfromatory.com/?p=4969#comment-14554</guid>
		<description>The &#039;video games are active whilst movies are passive&#039; line has been trotted out so often that no-one seems to question it&#039;s absurdity. If watching a film is a passive experience then the director hasn&#039;t done his job properly. It is ludicrous to say that we don&#039;t become emotionally involved in films like &#039;A Clockwork Orange&#039; simply because we don&#039;t control the on screen character. Whether we sympathise with a lead character or condemn him makes us as active in a film as we are in a video game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;14554&#039;,&#039;Nick Berry&#039;); return false;&quot;&gt;Reply to this comment&lt;/a&gt;   -  &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;14554&#039;,&#039;Nick Berry&#039;,&#039;The \&#039;video games are active whilst movies are passive\&#039; line has been trotted out so often that no-one seems to question it\&#039;s absurdity. If watching a film is a passive experience then the director hasn\&#039;t done his job properly. It is ludicrous to say that we don\&#039;t become emotionally involved in films like \&#039;A Clockwork Orange\&#039; simply because we don\&#039;t control the on screen character. Whether we sympathise with a lead character or condemn him makes us as active in a film as we are in a video game.&#039;); return false;&quot;&gt;Quote this comment&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The &#8216;video games are active whilst movies are passive&#8217; line has been trotted out so often that no-one seems to question it&#8217;s absurdity. If watching a film is a passive experience then the director hasn&#8217;t done his job properly. It is ludicrous to say that we don&#8217;t become emotionally involved in films like &#8216;A Clockwork Orange&#8217; simply because we don&#8217;t control the on screen character. Whether we sympathise with a lead character or condemn him makes us as active in a film as we are in a video game.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('14554','Nick Berry'); return false;">Reply to this comment</a>   &#8211;  <a href="#" class="quote" onclick="quote('14554','Nick Berry','The \'video games are active whilst movies are passive\' line has been trotted out so often that no-one seems to question it\'s absurdity. If watching a film is a passive experience then the director hasn\'t done his job properly. It is ludicrous to say that we don\'t become emotionally involved in films like \'A Clockwork Orange\' simply because we don\'t control the on screen character. Whether we sympathise with a lead character or condemn him makes us as active in a film as we are in a video game.'); return false;">Quote this comment</a></div>
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		<title>By: ewan</title>
		<link>http://www.lettersfromatory.com/2009/11/11/when-does-computer-game-violence-go-too-far/#comment-14553</link>
		<dc:creator>ewan</dc:creator>
		<pubDate>Thu, 12 Nov 2009 16:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.lettersfromatory.com/?p=4969#comment-14553</guid>
		<description>There&#039;s a bizarre assumption underlying some of these objections that people playing MW2 are going to leave with the impression that war is a jolly good time for all concerned, and they&#039;re going to want to repeat that in real life.

That doesn&#039;t seem to be the case; while playing a game is more involving than watching a film surely that only means that the player&#039;s reaction to the horror of war is going to be that much stronger.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;14553&#039;,&#039;ewan&#039;); return false;&quot;&gt;Reply to this comment&lt;/a&gt;   -  &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;14553&#039;,&#039;ewan&#039;,&#039;There\&#039;s a bizarre assumption underlying some of these objections that people playing MW2 are going to leave with the impression that war is a jolly good time for all concerned, and they\&#039;re going to want to repeat that in real life.\r\n\r\nThat doesn\&#039;t seem to be the case; while playing a game is more involving than watching a film surely that only means that the player\&#039;s reaction to the horror of war is going to be that much stronger.&#039;); return false;&quot;&gt;Quote this comment&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>There&#8217;s a bizarre assumption underlying some of these objections that people playing MW2 are going to leave with the impression that war is a jolly good time for all concerned, and they&#8217;re going to want to repeat that in real life.</p>
<p>That doesn&#8217;t seem to be the case; while playing a game is more involving than watching a film surely that only means that the player&#8217;s reaction to the horror of war is going to be that much stronger.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('14553','ewan'); return false;">Reply to this comment</a>   &#8211;  <a href="#" class="quote" onclick="quote('14553','ewan','There\'s a bizarre assumption underlying some of these objections that people playing MW2 are going to leave with the impression that war is a jolly good time for all concerned, and they\'re going to want to repeat that in real life.\r\n\r\nThat doesn\'t seem to be the case; while playing a game is more involving than watching a film surely that only means that the player\'s reaction to the horror of war is going to be that much stronger.'); return false;">Quote this comment</a></div>
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		<title>By: Tdubs036</title>
		<link>http://www.lettersfromatory.com/2009/11/11/when-does-computer-game-violence-go-too-far/#comment-14549</link>
		<dc:creator>Tdubs036</dc:creator>
		<pubDate>Thu, 12 Nov 2009 14:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.lettersfromatory.com/?p=4969#comment-14549</guid>
		<description></description>
		<content:encoded><![CDATA[<p>Good article on MW2 from the times. </p>
<p><a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article6912159.ece" rel="nofollow">http://technology.timesonline.co.uk/tol/news/tech_and_web/article6912159.ece</a></p>
<p>This just reminds me of the hysteria surrounding the video nasties of the 1980s or Mary Whitehouse “Clear up TV” campaigns and who opposed shows like Doctor Who because it was “teatime brutality for tots”.</p>
<p>A game is just that, a game. It is clearly labelled 18+ so if children play this it is no different than them watching an 18 rated movie, it falls to parents to be responsible. It is completely unsuitable for anyone under that age, simple as! </p>
<p>If such scenes as the airport shootout were featured in a film or a book we would not hear people clamouring for them to be banned, they might find it distasteful but unless it was a book/film glorifying massacring civilians it would just be a part of the story. If the action had been you dropping a bomb on the airport would anyone have made such a fuss, probably not – it’s because you’re actually seeing your actions that is causing the furore. Yet this is a 4 minute section of a 6+ hour single player story but you’re judging it on that. </p>
<p>So from this, I think if Grand Theft Auto or another game included a scene of brutality or rape what difference does it have to when a film or book deals with the same subject. Books such as Thirteen Reasons Why, Go Ask Alice and The Tenth Circle feature rape scenes as do films such as &#8220;The last house on the left&#8221; or &#8220;Killer bitch&#8221; (which is in production and features scenes of a disabled woman being raped and murdered). Are these acceptable because you just so happen to only be watching or reading it, why should games maintain a kiddy glove approach to hard hitting storytelling any more than any other media? I find that a well written book or well acted film is just as immersive and engrossing as a well produced video game.</p>
<p>Is it because gaming has always been labelled as a juvenile pursuit – maybe that was so 20 years ago but the teenage gamers of Atari/Commodore 64 days are the 30 something gamers of today. We want adult content to challenge an adult mind. </p>
<p> I would hope that a choice to participate in the massacre would provoke thought on the subject and hit home the weight of your choices. Or are gamer’s completely unadjusted social retards say compared to film or book buffs who think reservoir dogs was the height of film making because it features a graphic torture scene.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('14549','Tdubs036'); return false;">Reply to this comment</a>   &#8211;  <a href="#" class="quote" onclick="quote('14549','Tdubs036','Good article on MW2 from the times. \r\n\r\nhttp:\/\/technology.timesonline.co.uk\/tol\/news\/tech_and_web\/article6912159.ece\r\n\r\nThis just reminds me of the hysteria surrounding the video nasties of the 1980s or Mary Whitehouse &acirc;Clear up TV&acirc; campaigns and who opposed shows like Doctor Who because it was &acirc;teatime brutality for tots&acirc;.\r\n\r\nA game is just that, a game. It is clearly labelled 18+ so if children play this it is no different than them watching an 18 rated movie, it falls to parents to be responsible. It is completely unsuitable for anyone under that age, simple as! \r\n\r\nIf such scenes as the airport shootout were featured in a film or a book we would not hear people clamouring for them to be banned, they might find it distasteful but unless it was a book\/film glorifying massacring civilians it would just be a part of the story. If the action had been you dropping a bomb on the airport would anyone have made such a fuss, probably not &acirc; it&acirc;s because you&acirc;re actually seeing your actions that is causing the furore. Yet this is a 4 minute section of a 6+ hour single player story but you&acirc;re judging it on that. \r\n\r\nSo from this, I think if Grand Theft Auto or another game included a scene of brutality or rape what difference does it have to when a film or book deals with the same subject. Books such as Thirteen Reasons Why, Go Ask Alice and The Tenth Circle feature rape scenes as do films such as \&quot;The last house on the left\&quot; or \&quot;Killer bitch\&quot; (which is in production and features scenes of a disabled woman being raped and murdered). Are these acceptable because you just so happen to only be watching or reading it, why should games maintain a kiddy glove approach to hard hitting storytelling any more than any other media? I find that a well written book or well acted film is just as immersive and engrossing as a well produced video game.\r\n\r\nIs it because gaming has always been labelled as a juvenile pursuit &acirc; maybe that was so 20 years ago but the teenage gamers of Atari\/Commodore 64 days are the 30 something gamers of today. We want adult content to challenge an adult mind. \r\n\r\n I would hope that a choice to participate in the massacre would provoke thought on the subject and hit home the weight of your choices. Or are gamer&acirc;s completely unadjusted social retards say compared to film or book buffs who think reservoir dogs was the height of film making because it features a graphic torture scene.'); return false;">Quote this comment</a></div>
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		<title>By: Cronan</title>
		<link>http://www.lettersfromatory.com/2009/11/11/when-does-computer-game-violence-go-too-far/#comment-14545</link>
		<dc:creator>Cronan</dc:creator>
		<pubDate>Thu, 12 Nov 2009 13:19:18 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-14488&#039; rel=&quot;nofollow&quot;&gt;@LFAT&lt;/a&gt; - Where is your evidence for the effects on violent video games in particular or any media in general? Did you even bother to read the current state of research?

Do you care? Or are you just trolling for attention?

Grand Theft Childhood: The Surprising Truth About Violent Video Games, Lawrence Kutner PhD and Cheryl K. Olson ScD 
&quot;Video Games and Real Life Agression&quot;, Lillian Bensely and Juliet Van Eenwyk, Journal of Adolescent Health, vol. 29, 2001 
^ &quot;Video Games and Health&quot;, Mark Griffiths, British Medical Journal vol. 331, 2005

http://en.wikipedia.org/wiki/Media_violence_research
http://www.surgeongeneral.gov/library/youthviolence/chapter4/appendix4bsec2.html&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;14545&#039;,&#039;Cronan&#039;); return false;&quot;&gt;Reply to this comment&lt;/a&gt;   -  &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;14545&#039;,&#039;Cronan&#039;,&#039;&lt;a href=\&#039;#comment-14488\&#039; rel=\&quot;nofollow\&quot;&gt;@LFAT&lt;\/a&gt; - Where is your evidence for the effects on violent video games in particular or any media in general? Did you even bother to read the current state of research?\r\n\r\nDo you care? Or are you just trolling for attention?\r\n\r\nGrand Theft Childhood: The Surprising Truth About Violent Video Games, Lawrence Kutner PhD and Cheryl K. Olson ScD \r\n\&quot;Video Games and Real Life Agression\&quot;, Lillian Bensely and Juliet Van Eenwyk, Journal of Adolescent Health, vol. 29, 2001 \r\n^ \&quot;Video Games and Health\&quot;, Mark Griffiths, British Medical Journal vol. 331, 2005\r\n\r\nhttp:\/\/en.wikipedia.org\/wiki\/Media_violence_research\r\nhttp:\/\/www.surgeongeneral.gov\/library\/youthviolence\/chapter4\/appendix4bsec2.html&#039;); return false;&quot;&gt;Quote this comment&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-14488' rel="nofollow">@LFAT</a> &#8211; Where is your evidence for the effects on violent video games in particular or any media in general? Did you even bother to read the current state of research?</p>
<p>Do you care? Or are you just trolling for attention?</p>
<p>Grand Theft Childhood: The Surprising Truth About Violent Video Games, Lawrence Kutner PhD and Cheryl K. Olson ScD<br />
&#8220;Video Games and Real Life Agression&#8221;, Lillian Bensely and Juliet Van Eenwyk, Journal of Adolescent Health, vol. 29, 2001<br />
^ &#8220;Video Games and Health&#8221;, Mark Griffiths, British Medical Journal vol. 331, 2005</p>
<p><a href="http://en.wikipedia.org/wiki/Media_violence_research" rel="nofollow">http://en.wikipedia.org/wiki/Media_violence_research</a><br />
<a href="http://www.surgeongeneral.gov/library/youthviolence/chapter4/appendix4bsec2.html" rel="nofollow">http://www.surgeongeneral.gov/library/youthviolence/chapter4/appendix4bsec2.html</a>
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('14545','Cronan'); return false;">Reply to this comment</a>   &#8211;  <a href="#" class="quote" onclick="quote('14545','Cronan','&lt;a href=\'#comment-14488\' rel=\&quot;nofollow\&quot;&gt;@LFAT&lt;\/a&gt; - Where is your evidence for the effects on violent video games in particular or any media in general? Did you even bother to read the current state of research?\r\n\r\nDo you care? Or are you just trolling for attention?\r\n\r\nGrand Theft Childhood: The Surprising Truth About Violent Video Games, Lawrence Kutner PhD and Cheryl K. Olson ScD \r\n\&quot;Video Games and Real Life Agression\&quot;, Lillian Bensely and Juliet Van Eenwyk, Journal of Adolescent Health, vol. 29, 2001 \r\n^ \&quot;Video Games and Health\&quot;, Mark Griffiths, British Medical Journal vol. 331, 2005\r\n\r\nhttp:\/\/en.wikipedia.org\/wiki\/Media_violence_research\r\nhttp:\/\/www.surgeongeneral.gov\/library\/youthviolence\/chapter4\/appendix4bsec2.html'); return false;">Quote this comment</a></div>
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		<title>By: Cronan</title>
		<link>http://www.lettersfromatory.com/2009/11/11/when-does-computer-game-violence-go-too-far/#comment-14544</link>
		<dc:creator>Cronan</dc:creator>
		<pubDate>Thu, 12 Nov 2009 13:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.lettersfromatory.com/?p=4969#comment-14544</guid>
		<description>Dear A. Tory

If the idea of extreme violence in computer games disturbs you, then by all means vote with your wallet, and don&#039;t buy those games. But your bleats of &quot;has it gone too far&quot; are disingenous, and your straw-man arguments are pathetic. Where does your assertion that Grand Theft Auto is &quot;notoriously violent&quot; come from? Where is your evidence that games (or any other medium) have any impact at all on violent acts.

The only danger here is the one that lurks in your mind, a mind that can imagine savage acts of violence against children. Try reading something other than the tabloids, and try listening to people other than that idiot Vaz.


Yours sincerely

Cronan&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;14544&#039;,&#039;Cronan&#039;); return false;&quot;&gt;Reply to this comment&lt;/a&gt;   -  &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;14544&#039;,&#039;Cronan&#039;,&#039;Dear A. Tory\r\n\r\nIf the idea of extreme violence in computer games disturbs you, then by all means vote with your wallet, and don\&#039;t buy those games. But your bleats of \&quot;has it gone too far\&quot; are disingenous, and your straw-man arguments are pathetic. Where does your assertion that Grand Theft Auto is \&quot;notoriously violent\&quot; come from? Where is your evidence that games (or any other medium) have any impact at all on violent acts.\r\n\r\nThe only danger here is the one that lurks in your mind, a mind that can imagine savage acts of violence against children. Try reading something other than the tabloids, and try listening to people other than that idiot Vaz.\r\n\r\n\r\nYours sincerely\r\n\r\nCronan&#039;); return false;&quot;&gt;Quote this comment&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Dear A. Tory</p>
<p>If the idea of extreme violence in computer games disturbs you, then by all means vote with your wallet, and don&#8217;t buy those games. But your bleats of &#8220;has it gone too far&#8221; are disingenous, and your straw-man arguments are pathetic. Where does your assertion that Grand Theft Auto is &#8220;notoriously violent&#8221; come from? Where is your evidence that games (or any other medium) have any impact at all on violent acts.</p>
<p>The only danger here is the one that lurks in your mind, a mind that can imagine savage acts of violence against children. Try reading something other than the tabloids, and try listening to people other than that idiot Vaz.</p>
<p>Yours sincerely</p>
<p>Cronan
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('14544','Cronan'); return false;">Reply to this comment</a>   &#8211;  <a href="#" class="quote" onclick="quote('14544','Cronan','Dear A. Tory\r\n\r\nIf the idea of extreme violence in computer games disturbs you, then by all means vote with your wallet, and don\'t buy those games. But your bleats of \&quot;has it gone too far\&quot; are disingenous, and your straw-man arguments are pathetic. Where does your assertion that Grand Theft Auto is \&quot;notoriously violent\&quot; come from? Where is your evidence that games (or any other medium) have any impact at all on violent acts.\r\n\r\nThe only danger here is the one that lurks in your mind, a mind that can imagine savage acts of violence against children. Try reading something other than the tabloids, and try listening to people other than that idiot Vaz.\r\n\r\n\r\nYours sincerely\r\n\r\nCronan'); return false;">Quote this comment</a></div>
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		<title>By: Snyper</title>
		<link>http://www.lettersfromatory.com/2009/11/11/when-does-computer-game-violence-go-too-far/#comment-14541</link>
		<dc:creator>Snyper</dc:creator>
		<pubDate>Thu, 12 Nov 2009 12:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.lettersfromatory.com/?p=4969#comment-14541</guid>
		<description>It seeems to me that over the course of the past 10 years or so, numerous things including music and video games have been held to account over the disturbing and horrifying acts perpetrated by individuals all over the world. It wasn&#039;t so long ago when Marilyn Manson was bearing the brunt of the worlds media in relation to the Columbine shootings in America. I can&#039;t help but think it&#039;s time to move on from using scapegoats and start trying to address the issues which have more of a contributing factor in the actions of these very few who decide to take lives in such a callous, cold, inhuman way.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;14541&#039;,&#039;Snyper&#039;); return false;&quot;&gt;Reply to this comment&lt;/a&gt;   -  &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;14541&#039;,&#039;Snyper&#039;,&#039;It seeems to me that over the course of the past 10 years or so, numerous things including music and video games have been held to account over the disturbing and horrifying acts perpetrated by individuals all over the world. It wasn\&#039;t so long ago when Marilyn Manson was bearing the brunt of the worlds media in relation to the Columbine shootings in America. I can\&#039;t help but think it\&#039;s time to move on from using scapegoats and start trying to address the issues which have more of a contributing factor in the actions of these very few who decide to take lives in such a callous, cold, inhuman way.&#039;); return false;&quot;&gt;Quote this comment&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It seeems to me that over the course of the past 10 years or so, numerous things including music and video games have been held to account over the disturbing and horrifying acts perpetrated by individuals all over the world. It wasn&#8217;t so long ago when Marilyn Manson was bearing the brunt of the worlds media in relation to the Columbine shootings in America. I can&#8217;t help but think it&#8217;s time to move on from using scapegoats and start trying to address the issues which have more of a contributing factor in the actions of these very few who decide to take lives in such a callous, cold, inhuman way.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('14541','Snyper'); return false;">Reply to this comment</a>   &#8211;  <a href="#" class="quote" onclick="quote('14541','Snyper','It seeems to me that over the course of the past 10 years or so, numerous things including music and video games have been held to account over the disturbing and horrifying acts perpetrated by individuals all over the world. It wasn\'t so long ago when Marilyn Manson was bearing the brunt of the worlds media in relation to the Columbine shootings in America. I can\'t help but think it\'s time to move on from using scapegoats and start trying to address the issues which have more of a contributing factor in the actions of these very few who decide to take lives in such a callous, cold, inhuman way.'); return false;">Quote this comment</a></div>
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		<title>By: JBR</title>
		<link>http://www.lettersfromatory.com/2009/11/11/when-does-computer-game-violence-go-too-far/#comment-14540</link>
		<dc:creator>JBR</dc:creator>
		<pubDate>Thu, 12 Nov 2009 12:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.lettersfromatory.com/?p=4969#comment-14540</guid>
		<description>I agree, this topic does open a debate.

However, let me correct an error in the letter. The airport scene relevant to the story and **SPOILER** is the pivotal point in the story where you realise that the terrorists have someone on the &#039;inside&#039; of the US Army. It is not some arbitrary &#039;deleted scene&#039; and if you want to follow the story line then it has it&#039;s role. There could be other less graphic ways to do it but this is a thought provoking situation. And it calls in to question as a lot of &#039;art&#039; does, how our own government gets its way in situations we don&#039;t know about. They presumably have operatives infiltrating terrorist groups and having to do stuff which is morally repugnant. Perhaps not on this scale but the thought is there.

I admit it wasn&#039;t my favourite part of the game, but it has its place.

I think if there was a game to come out where you had to rape a 13 year old or kill a pregnant woman then I think people would be balanced enough to make their own decision on whether they wanted to buy that game and I suspect that if the (and politicians) didn&#039;t kick up a fire storm then the game would not do very well at all and people would vote with their feet. The problem comes that by making all this fuss you play into the hands of the games makers because everyone goes out and buys it to see what the fuss was about and the game get publicity that money can&#039;t buy.

In summary:

The decision whether or not to play a game should be mine not a politician&#039;s.
The game should be marked as possibly offensive and be age rated accordingly. In this case they have gone a step further and offered to cut out the section in question if you want.
The real question in my mind is the parents who happily let underage kids play these games. They are rated this way for a reason.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;14540&#039;,&#039;JBR&#039;); return false;&quot;&gt;Reply to this comment&lt;/a&gt;   -  &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;14540&#039;,&#039;JBR&#039;,&#039;I agree, this topic does open a debate.\r\n\r\nHowever, let me correct an error in the letter. The airport scene relevant to the story and **SPOILER** is the pivotal point in the story where you realise that the terrorists have someone on the \&#039;inside\&#039; of the US Army. It is not some arbitrary \&#039;deleted scene\&#039; and if you want to follow the story line then it has it\&#039;s role. There could be other less graphic ways to do it but this is a thought provoking situation. And it calls in to question as a lot of \&#039;art\&#039; does, how our own government gets its way in situations we don\&#039;t know about. They presumably have operatives infiltrating terrorist groups and having to do stuff which is morally repugnant. Perhaps not on this scale but the thought is there.\r\n\r\nI admit it wasn\&#039;t my favourite part of the game, but it has its place.\r\n\r\nI think if there was a game to come out where you had to rape a 13 year old or kill a pregnant woman then I think people would be balanced enough to make their own decision on whether they wanted to buy that game and I suspect that if the (and politicians) didn\&#039;t kick up a fire storm then the game would not do very well at all and people would vote with their feet. The problem comes that by making all this fuss you play into the hands of the games makers because everyone goes out and buys it to see what the fuss was about and the game get publicity that money can\&#039;t buy.\r\n\r\nIn summary:\r\n\r\nThe decision whether or not to play a game should be mine not a politician\&#039;s.\r\nThe game should be marked as possibly offensive and be age rated accordingly. In this case they have gone a step further and offered to cut out the section in question if you want.\r\nThe real question in my mind is the parents who happily let underage kids play these games. They are rated this way for a reason.&#039;); return false;&quot;&gt;Quote this comment&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I agree, this topic does open a debate.</p>
<p>However, let me correct an error in the letter. The airport scene relevant to the story and **SPOILER** is the pivotal point in the story where you realise that the terrorists have someone on the &#8216;inside&#8217; of the US Army. It is not some arbitrary &#8216;deleted scene&#8217; and if you want to follow the story line then it has it&#8217;s role. There could be other less graphic ways to do it but this is a thought provoking situation. And it calls in to question as a lot of &#8216;art&#8217; does, how our own government gets its way in situations we don&#8217;t know about. They presumably have operatives infiltrating terrorist groups and having to do stuff which is morally repugnant. Perhaps not on this scale but the thought is there.</p>
<p>I admit it wasn&#8217;t my favourite part of the game, but it has its place.</p>
<p>I think if there was a game to come out where you had to rape a 13 year old or kill a pregnant woman then I think people would be balanced enough to make their own decision on whether they wanted to buy that game and I suspect that if the (and politicians) didn&#8217;t kick up a fire storm then the game would not do very well at all and people would vote with their feet. The problem comes that by making all this fuss you play into the hands of the games makers because everyone goes out and buys it to see what the fuss was about and the game get publicity that money can&#8217;t buy.</p>
<p>In summary:</p>
<p>The decision whether or not to play a game should be mine not a politician&#8217;s.<br />
The game should be marked as possibly offensive and be age rated accordingly. In this case they have gone a step further and offered to cut out the section in question if you want.<br />
The real question in my mind is the parents who happily let underage kids play these games. They are rated this way for a reason.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('14540','JBR'); return false;">Reply to this comment</a>   &#8211;  <a href="#" class="quote" onclick="quote('14540','JBR','I agree, this topic does open a debate.\r\n\r\nHowever, let me correct an error in the letter. The airport scene relevant to the story and **SPOILER** is the pivotal point in the story where you realise that the terrorists have someone on the \'inside\' of the US Army. It is not some arbitrary \'deleted scene\' and if you want to follow the story line then it has it\'s role. There could be other less graphic ways to do it but this is a thought provoking situation. And it calls in to question as a lot of \'art\' does, how our own government gets its way in situations we don\'t know about. They presumably have operatives infiltrating terrorist groups and having to do stuff which is morally repugnant. Perhaps not on this scale but the thought is there.\r\n\r\nI admit it wasn\'t my favourite part of the game, but it has its place.\r\n\r\nI think if there was a game to come out where you had to rape a 13 year old or kill a pregnant woman then I think people would be balanced enough to make their own decision on whether they wanted to buy that game and I suspect that if the (and politicians) didn\'t kick up a fire storm then the game would not do very well at all and people would vote with their feet. The problem comes that by making all this fuss you play into the hands of the games makers because everyone goes out and buys it to see what the fuss was about and the game get publicity that money can\'t buy.\r\n\r\nIn summary:\r\n\r\nThe decision whether or not to play a game should be mine not a politician\'s.\r\nThe game should be marked as possibly offensive and be age rated accordingly. In this case they have gone a step further and offered to cut out the section in question if you want.\r\nThe real question in my mind is the parents who happily let underage kids play these games. They are rated this way for a reason.'); return false;">Quote this comment</a></div>
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		<title>By: Jim UK</title>
		<link>http://www.lettersfromatory.com/2009/11/11/when-does-computer-game-violence-go-too-far/#comment-14538</link>
		<dc:creator>Jim UK</dc:creator>
		<pubDate>Thu, 12 Nov 2009 11:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.lettersfromatory.com/?p=4969#comment-14538</guid>
		<description>Surely the problem is the parents that buy these games for their children, this is where action needs to be taken. What we don&#039;t need is the state goose-stepping in and telling adults what we can and can not play. There is a problem with violence in this country but don&#039;t help Labour by finding them a scapegoat, a lack of personal responsibility along with the armies of do-gooders are the cause, not video games.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;14538&#039;,&#039;Jim UK&#039;); return false;&quot;&gt;Reply to this comment&lt;/a&gt;   -  &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;14538&#039;,&#039;Jim UK&#039;,&#039;Surely the problem is the parents that buy these games for their children, this is where action needs to be taken. What we don\&#039;t need is the state goose-stepping in and telling adults what we can and can not play. There is a problem with violence in this country but don\&#039;t help Labour by finding them a scapegoat, a lack of personal responsibility along with the armies of do-gooders are the cause, not video games.&#039;); return false;&quot;&gt;Quote this comment&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Surely the problem is the parents that buy these games for their children, this is where action needs to be taken. What we don&#8217;t need is the state goose-stepping in and telling adults what we can and can not play. There is a problem with violence in this country but don&#8217;t help Labour by finding them a scapegoat, a lack of personal responsibility along with the armies of do-gooders are the cause, not video games.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('14538','Jim UK'); return false;">Reply to this comment</a>   &#8211;  <a href="#" class="quote" onclick="quote('14538','Jim UK','Surely the problem is the parents that buy these games for their children, this is where action needs to be taken. What we don\'t need is the state goose-stepping in and telling adults what we can and can not play. There is a problem with violence in this country but don\'t help Labour by finding them a scapegoat, a lack of personal responsibility along with the armies of do-gooders are the cause, not video games.'); return false;">Quote this comment</a></div>
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